NPrompt byNaresh R
Seedance 2.0

Gaming Headset Problem-Solution Ad

A problem-then-solution ad — Gaming Headset Problem-Solution Ad. 10s, 9:16.

The prompt
<IMAGE_REF_0> is the character reference — young man, early-to-mid 20s. Medium-length wavy   swept blonde hair. Blue-green eyes. Clean-shaven, strong jawline, defined cheekbones.   Fair/light tan skin. Athletic build. Black sleeveless muscle tee. Reproduce exact face   throughout. Identity locked.   <IMAGE_REF_1> is the product — Sony over-ear headphones in matte deep red/crimson. Smooth   matte red finish on headband, ear cups, hinges. "SONY" branding subtle text on outer   headband. Plush dark red/black ear cushions. No RGB, no LEDs. Sleek, premium. Reproduce   exactly from <IMAGE_REF_1>.   Gaming headphone ad. RED theme throughout — dark red-lit room, crimson ambient, red glow.   Dramatic product reveal. TWO voices: the gamer (casual, mid-20s) and a separate deep   brand narrator (bass-baritone, authoritative) for the closing line only.   [0-2s] Opens on the GAMING SCREEN — NOT the gamer. Tight close-up of the monitor filling   the frame. First-person shooter team fight — explosions, health bars flashing red, chaos.   Crimson monitor glow is the only light, red reflections on desk. Camera holds on screen   for 1 second. Then at [1s] camera PULLS BACK and PANS LEFT — revealing <IMAGE_REF_0>   sitting in front. Blonde hair catches red glow, blue-green eyes narrow, head tilts,   straining to hear footsteps. Frustrated, jaw tight. No headphones — muddy desktop speakers.   Dark room, red ambient. Black muscle tee. His voice begins ONLY after camera reveals him —   he speaks: "Can anyone hear where they —" — frustrated, cut off mid-sentence.   [2-4s] Hard cut to black. <IMAGE_REF_1> — matte deep red Sony headphones emerge from   darkness, rotating slowly center-frame. Deep red lighting from below — crimson finish   catches light, headband curve, "SONY" text visible. Red light flare behind. Red embers   drift upward. Dark red-to-black gradient. 180-degree rotation showing both cups. No voice   — deep electronic power-on bass hit, sustained dramatic beat, red light pulses.   [4-7s] Back to gaming room. Face identical <IMAGE_REF_0>. He lifts <IMAGE_REF_1> — matte   red catches room light. Places on head — headband over blonde hair, red cups over ears.   Adjusts fit. Expression shifts: frustration → confidence. Jaw relaxes, half-smile. Red   headphones match red ambient. He speaks: "Oh. I can hear everything now." — calm, impressed.   He turns to screen — precise head-turns tracking footsteps. Crosshair tracks enemy. Shot   fires — target drops. Sharp nod. Red ear cups catch glow. No voice for this part — crisp   gunshot, enemy-eliminated ping, victory fanfare. Spatial, clear.   [7-10s] Final hero. Close-up <IMAGE_REF_1> center-frame. Matte crimson sharp — headband   curves, smooth cups, cushions, "SONY" text visible. Deep red lighting both sides. Red   reflections slide across surface. Camera slowly pulls back. Red embers drift. At [9s]   transitions to silhouette — headphones dark shape against red-to-black gradient.   A DIFFERENT VOICE — deep male brand narrator (NOT the gamer) delivers the closing line:   "Hear every step. Game changed." — deep bass-baritone, authoritative, resonant, studio   reverb, slow deliberate. Powerful, final. NOT the gamer's voice. Electronic beat fades   beneath the narrator, dissolving to silence.   Environment: Dark gaming room — monitor crimson glow, red LED desk accents, gaming chair.   Product shots: dark red-to-black gradient matching <IMAGE_REF_1>'s aesthetic.   Camera: [0-1s] tight on screen (no gamer visible). [1-2s] pull-back + pan to reveal gamer.   [2-4s] slow product rotation centered. [4-7s] medium gaming shots. [7-10s] slow pull-back   to silhouette. Cinematic, controlled.   Style: Dark cinematic gaming ad. Red color grade — crimson, dark red, black. Dramatic   lighting. Matte textures. Intense, premium.   Audio: TWO distinct voices — Gamer (S1): casual, mid-20s, close-mic, speaks at [1-2s]   and [4-5s]. Brand Narrator (S2): deep bass-baritone, authoritative, studio reverb, speaks   at [8-10s] ONLY. These are completely different male voices. At [0s] NO voice — only   muffled game audio from screen (bad speakers). Gamer voice begins ONLY after camera reveals   him. At [2s] power-on bass hit. At [3s] dark electronic beat ~80 BPM, sub-bass. At [4.5s]   audio transforms — crystal clear spatial. At [5.5s] gunshot, kill ping, fanfare. At [7s]   beat simplifies to drone. Music dips beneath narrator at [8s]. Beat fades to silence by   [10s]. No vocals, no lyrics.   No text, subtitles, watermarks, logos. No RGB/LED on headphones — matte red only, match   <IMAGE_REF_1>. No purple or blue — RED only. No face distortion — match <IMAGE_REF_0>.   The closing line MUST be narrator voice (S2) NOT gamer (S1). Camera MUST start on screen   first — gamer not visible until pull-back at [1s]. No bright lighting. No Chinese text.

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